Guest book

Sergey A. Zhukov, answer to: SandAdept
I completely agree, unfortunately, many important visual part. the same whom the visual part is not more important than the filling, they continue to play Fallout. In the same game are not so many fans, that's very strange. I created a website inspired by the game in 2006-2007, but I see so far (to your taste), this game rivals even close.
28.09.2011 12:37 Ogonek
Chic site. Simply amazing - everything is painted with a bang, very detailed, much helped me a lot. ps Good to spam, the parasites!
Sergey A. Zhukov, answer to: Ogonek
Thanks for the tip! The development site is directly dependent on its popularity. but since the game already is outdated, its fans are less and less. So the fate of the site sealed, unfortunately: (
05.09.2011 10:02 Guest
The game should be totally rebalanced AND SHOULD NOT LIE!!!
When it says something does 30-40 points of damage it should do 30-40 points of damage, not 150-200. When the game says the shotgun penetrates 6 points of armor it should not penetrate 46 points of armor.
What is needed is an adjustment of the level and the equipment of the enemies. For example in Copper Hill I am on lvl 8. So at "normal" the enemeis should be lvl 8-10; but on very hard they should be lvl 15-16 armed and armored correspondingly. Of course this will require reworking of the loot system. Now every dead has his weapon and ammo. The drop system should be made somewhat random (and relevant to the supposed protagonist lvl) like it is now with the loot after the seekers attack during a rest. This will make investing in trade/speech worthy too - now you have much more drop that is needed.
Sergey A. Zhukov, answer to: Guest
Many things have changed in the game, I agree. Please your suggestions for modifying the game described in the relevant section of the blog . I can not answer all your questions, but we can take into account your needs when designing their additions to the game. Unfortunately not all of it can be implemented.
05.09.2011 06:03 Guest
Sorry for the second post:-)
I mean even if you reduce the accuracy with 90% at point blank distance with 13 dexterity and 85 sniper skill you still will get 30-40% modified accuracy. Which means instead of 5 min shooting to kill a single guy you will need only 2 snipers salvos, 3 at most cases.
05.09.2011 05:58 Guest
"Then the relevance of another type of weapon will increase significantly, and sniper rifle will be used at long distances, for which it exists."
Not on "very hard". On normal 6 heavy weapons kill most of the guys for 1/2 seconds. On "very hard" it needs between 100 and 200 bullets - just for 1 guy. And if the enemy guy is with machine gun he will kill 2 people; if he is with grenade launcher or just throws grenades he can kill the whole squad. Unlike this 6 sniper weapons kill "anyone" with a single shot - and this is no matter the distance. They can kill the whole enemy squad before they can even get close as well as on at point blank distance - the distance doesn't matter at all.
The game needs not only interface reworking but complete rebalancing.
05.09.2011 04:08 Guest
A little bit of ranting...
After a lot of playing on "very hard" I understood any other weapon besides snipers is useless. Why bother and spend 100-200 heavy weapon bullets to kill a single guy when 6 snipers with 85 skill (to get the headshot skill) always kill with the first shot (each one has 25% chance for instant kill). This is absolute game killer (which reminds me of Master of Orion 2 where the developers missed an extremely important point in the research, creating the possibility of the building an invisible ship - once you research certain middle game techs you win the game with just a single ship with no cheats or exploits).
No wonder the guys went broke. Not only the interface is clumsy and boring but the game suffers from complete lack of balance.
Sergey A. Zhukov, answer to: Guest
We are here together in order to make a difference to the game:) And about the sniper weapons - I think enough to deterioration getting chances with a sniper rifle at close range. For example, on an average distance decrease by 30-50%, and nearly all of 80-90%. Then the relevance of another type of weapon will increase significantly, and sniper rifle will be used at long distances, for which it exists.
05.09.2011 04:56 Guest
Don't really know. I am finding accidentally non-stop new things. And I am finding them in the hard way. Just yesterday understood how exactly to use the snipers. Surely there are more "secrets" like this in the game. Also I would like to understand how exactly the game rules are changed with the difficulty. For example the 40mm grenade is listed as doing 30-40 points of damage. But on the highers difficulty it kills with 1 hit so it makes 150+ points of damage no matter the description still says 30-40 etc...
Development by Sergey A.Zhukov 2007-2012