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Sergey A. Zhukov, answer to: FloatWave
Well, maybe later :)
Guest, answer to: Sergey A. Zhukov
console command
I'm kinda noob in this
what is it?
is it a program?
or is it something else?
I'm not following you quite well
Sergey A. Zhukov, answer to: Guest
Console - is a window into the game, which opens the key F11. In this window, you can write anything on the programming language Python. Also available are special commands , which we wrote here .
05.09.2013 08:28 FloatWave
O.O Sergey you are "Console God of The Fall" And can you spawn mercenaryes? For example army of Carmens :D
Sergey A. Zhukov, answer to: FloatWave
Add a mercenary is not a problem . But add it up a little , we must also register his features , skin color, height , experience, skills, etc. I can write it all , but is it worth ? :)

Just add a mercenary :

system.create_character (id = 'CODE', gender = 'female', party = 'UISPIELER', x = 300 , y = 300 , name = globaltext.NAME_CARMEN, resourceui = 'ira.png')

CODE - as always, any unique identifier
gender - gender (male / female)
name - any name , which will be named character , for example : 'Carmen'. The example uses a constant with the name of the game .
resourceui - file name of the image that will be displayed in the interface of the game as a portrait of a mercenary

Once created, it is necessary to put down the character parameters command:

objects.set_attribute ('CODE', 'PARAM', VALUE)

Where CODE - id created the character.
PARAM - parameter name
VALUE - the value

For example, to set the character's experience :

objects.set_attribute ('CARMEN_1', 'experience', 1000)

Droege options :

skin - skin color (white / black)
clothes_gloves - outerwear (for example : 'SET_NORMAL_CLOTHES_1')
clothes_boots - Shoes are usually one meaning : 'naked'

And the skills of your character :

strength
agility
dexterity
constitution
intelligence
charisma

light_weapons
heavy_weapons
sniper_weapons
speech
throw_weapons
explosives
survival
technic
medicine
sneak
driving
pick_pocket
lock_pick
close_combat
level
FloatWave, answer to: Sergey A. Zhukov
Hm... I wrote:
system.create_character (id = 'CLONE1', gender = 'male', party = 'UISPIELER', x = 308 , y = 259 , name = 'Clone', resourceui = 'ira.png')
It made bolnd hair guy. Then I tested 'female' and it made same guy again. And what is full command to change 'skin', 'clothes_gloves' or 'clothes_boots'.
Sergey A. Zhukov, answer to: FloatWave
Try to change the floor through the command:

objects.set_attribute ('CLONE1', 'gender', 'female')

Skin color changing commands:

objects.set_attribute ('CLONE1', 'skin', 'black')

Clothes can be changed using :

objects.set_attribute ('CLONE1', 'clothes_gloves', 'SET_NORMAL_CLOTHES_3')
FloatWave, answer to: Sergey A. Zhukov
It dont work :/ he is still same.
Sergey A. Zhukov, answer to: FloatWave
Most likely the command will work correctly only when initializing the card. And if you are used from the console , the only work partially . Sorry, but even I can not check since the game I have not been established, and there is no time for this.
05.09.2013 07:05 FloatWave
Now I know how to give items, make people dancing, spawning mobs! ^^ Thanks you. I have some experience with programming so I quite understand. And can you spawn cars?
Development by Sergey A.Zhukov 2007-2012