Guest book

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BrainRipper, answer to: Unknown
"critical shot" is that "critical hit"? Yes, it's just +10% chance of causing double damage - detail.

MP5 mediocre PP because of the length of the queue. Uzi and Steyr TMP (it is not the best PP for 9 mm, even steeper than the UMP 45) is much better. However, with the appearance of the normal heavy weapons such as the Famas or machine guns, and they lose their relevance.
Desert eagle - slag: due to low precision, and because it does not fire bursts.

Real competition heavy weapons can only make a SPAS-15, hammer, Quadhamer and a laser gun.
Unknown, answer to: BrainRipper
If the skill is high, the addictive high that Desert eagle when lying rapid-fire. And machines virtually all rapid-fire. The chance of a Critical shot for every bullet in this rate is also good. My SVD with the addictive shooting some sort of gun. Even the very important skill, Regardless of talent... again due to the increase in rate of fire. I don't know, MP5 my fighters somehow more effective in battle. And HK UMP .45 differs from UZI caliber.
BrainRipper, answer to: Unknown
You think it is. Let's calculate the damage per second according to the formula Damage*Queue/Pause

Steyr TMP: 2*4/0,6=13,3
Ultrasound: 2*5/0,9=11,1
MP5: 2*3/1=6
Have UMP 45 pause between shots tight, it spoils the overall rating.
UMP 45: 4*3/1,2=10
P90: 2*3/0,7=8,6 (P90 different from their counterparts of higher precision and high armor penetration of the cartridge).
BrainRipper, answer to: Unknown
Desert eagle is inferior in damage per second even MP5 and Steyr TMP or Uzi he was not even close.

SVD addictive can't shoot like a gun, if the values of skills (sniper and light weapons respectively) are the same. Addictive only gives a bonus to value skill.
Unknown, answer to: BrainRipper
From your calculations it follows that the .45 ammo is generally not needed in the game. Still, for finishing I will use eagle. With the increase of skill+bonus addiction, the rate increases to 115% (or whatever it is, I don't remember the exact figures) to the rate of fire greatly reduces the pause and the SVD shoots little if any as any Walter with an average skill level.
Unknown, answer to: BrainRipper
Don't know, I was a few years ago, I downloaded some Repack, it has already been Derfflinger mod. Maybe in there before me someone pohimichit, and played me a bit like You.
Unknown, answer to: BrainRipper
On a P90 few rounds in the game. And they very quickly spent. I do all of the patrons spend in the game. Even pukalki with me in a backpack and shoot them animals. One soldier runs from them trying to Dodge the bites (quite successfully), And Milton with the skill "Power over animals" spoils slowly and surely hurting their health and a good gun cartridges left for more serious cases.
BrainRipper, answer to: Unknown
1. Ammo .45 necessary, but only in early locations. In the first two locations traders have one Uzi and Browning, and the rest of the team members have to use the guns, and the best at this stage are the USP 45, Glock 21 (both .45) and Automag 3 (without laser pointer is inferior to the first two exactly in 1.5 times).

2. I repeat: to compare the rate of fire is possible only with the same value of the skill considering the skill from addiction.

3. +115% to accuracy and rate of fire given the skill 125-134, such a value cannot be obtained only by habituation, only the amount of adjusting and using the talent of "high morals".
Unknown, answer to: BrainRipper
So I use high morale in heavy fighting )) !
BrainRipper, answer to: Unknown
What sniper rifles you go to the Biosphere?
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