Guest book

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Guest, answer to: BrainRipper
The accuracy of this bullet hits the target, and it is a priori positive component. Excess can only be rate of fire, rapid consumption of ammunition.
BrainRipper, answer to: Guest
Wrong. If in a particular situation have weapons up 150 will have a chance of getting 100%, accuracy 200 other weapons would be redundant.
BrainRipper, answer to: Guest
The rate may not be excessive. Let's say the enemy need to get 15 bullets to die. Or 3 turns to 5 bullets or 5 bursts of 3 bullets. Consumption of ammo the same.
Guest, answer to: BrainRipper
150 and 200 is fake (visual) accuracy metrics. Real accuracy is determined by the attribute "genauigkeit" and cannot be excessive.
BrainRipper, answer to: Guest
Accuracy - this is genauigkeit. And as you saw in my example in Copperhill, precision may be excessive.
Guest, answer to: BrainRipper
And then the accuracy when the rate of fire of the FAMAS and HK XM8 1000 800? Make them the same using F11 for purity of experiment.
BrainRipper, answer to: Guest
First, the rate specified in the game - the fake. Real is calculated from the pauses between shots and the length of the queue.
Second, the parameters that are modified through the console or edit the scripts only apply to new weapons.
Third, I compare those guns with those parameters that are in the game.
Guest, answer to: BrainRipper
None of these claims are mostly not true. I studied the code blocks "The Fall.exe" so I know whereof I speak. All the extra features that change the balance (in addition to the time interval of the shots themselves) is also necessary to equalize the experiment, leaving only the accuracy. I understand you're not the same "Derfflinger" who created the mod for the benefit of fans of the game, but nevertheless possess sufficient knowledge to understand their mistakes.
BrainRipper, answer to: Guest
All my statements are true, yours don't.
19.06.2020 06:49 BrainRipper
Guest, what you do not like getting a large bag through the console (F11)?
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