Unknown, answer to:
BrainRipper Once registered, always will be triggered on any mercenary.
And why play? The entire game through the console you can go.
BrainRipper, answer to:
Unknown That edit scripts that the command in the console - there is a Scam.
Unknown, answer to:
BrainRipper I think someone just forgot to put the experience beyond repair. I don't see any reason not to do it. Almost all of the first steps give XP - the repair of weapons worse than others?
If we are to be quite honest, Derfflinger mod - cheating, as ruled by the scripts of the original game from the developers.
BrainRipper, answer to:
Unknown Possible to forget one time, a maximum of two times. A code that would give experience for the repair of arms or of the car, missing as many as THREE places: object_events.py, talents.py and russian.py
His absence is a conscious decision of the developers.
Derfflinger does not facilitate the game, unlike your edits.
Unknown, answer to:
BrainRipper Do not suppose that you can forget about the need to write the experience during the first repair? ... to decide what is already written?
So the logic of the developers is as follows: for the first 50 cooking, butchering 50, better armor 200, for improvement of elements 300, a lot of things too experience, sit in the car for the 500!!!, for a revival of 800!!! Yes, well, that complicates the game is great. For the first 100 repair? Anyway - this will make the game too easy.
More recently, You thought: "BrainRipper, answer to: Unknown
Well, would give you for the first repair 100 exp. But they do not make the weather."
In the mod Derfflinger 7.4:
Bonus sets of uniforms does not facilitate the game?
A brain implant does not facilitate the game?
Backpacks are not making the game easier?
The inventory slots in the trunks of transportation just easier gameplay - easier in the boot store than on the ground, it is easier to move the machine LUT to locations.
And for the first repair of weapons experience then and there! Had to finish! I think the developers missed this point... or not so?
BrainRipper, answer to:
Unknown For the first repair is not the message "so-and-So character the first time successfully repair a weapon."
Unknown, answer to:
BrainRipper Yes, and experience were not given, and there was no message.
And for the lock first time experience give, and the message is not written.
And def on_repair_vehicle I don't see a line about the experience... and in the script and talent are not spelled out number. In about what I was saying on the car the first time do not give.
BrainRipper, answer to:
Unknown Really? The line is:
add_global_text( id='PC_FIRST_TIME_OPEN_LOCK', text="""%(char)s for the first time successfully breaks the lock of %(exp)d XP.""")
Well, do not give experience on the repair and what? I, too, a tragedy of universal scale. The game is still passable.
No, Ivan, Vasquez and Butch and not have to have high Charisma, they use brute force (although sometimes they can be unnecessary unity Charisma, if not two... but not 6!). Butch should be large and strong with high Strength and Physique. About Carmen, my Intelligence is good, but, more often, it still generates stupid. But the criticism about her of course accepted, need not be subjective.
answer to
The game went a million patches, but none added learning experience for the first repair.I'm not saying that the extra 100 exp will make the game simple. But even 100 exp - profits, and illegal profiting is cheating.You don't even know how much equity to give for the first repair."A bonus for uniforms not easy game?
Backpacks are not making the game easier?"In fashion Derfflinger some additions simplify the game, some complicated.
There is no information (or incorrect) about the characteristics of weapons and items, yet not pumped skills.
A loaded gun weighs more."The brain implant does not facilitate the game?"He's not informed Casa Verde and most importantly, requires to build as many as 99 technology. At the same time, swing technique above 75 (for talent "repair weapon") profitable. Ie, swing technique to 99, we will not be able to pump other skills."The inventory slots in the racks transport easier just gameplay"The trunks of the cars exist regardless of whether the installation of the mod Derfflinger.