Probably everyone knows that, but still ... Khaljavnogo EXPERIENCE. 1) At the 500 experience points for each character can be obtained by planting drive. Even if the character does not know how to steer, the hitting on the driving seat, it all still gets EXP 2) on time, please contact: roast meat (50) connecting LCC or grenade launcher to arms (25) This may be it. Just as easy with the skill to survive in 40 units to cut production every Persian. If that can be inserted into a blog.
Unknown, answer to:
UP1347 Here's everything that you can get experience in the same way (a script fragment talents.py):
first_use_exp_table = {
"Explosives ": { "detect_booby_traps ": (300, globaltext.PC_FIRST_TIME_BOOBY_TRAP), "blast_locks ": (150, globaltext.PC_FIRST_TIME_BLAST_LOCK)},
"Survival ": { "feign_death ": (150, globaltext.PC_FIRST_TIME_FEIGN_DEATH), "control_animals ": (300, globaltext.PC_FIRST_TIME_TAME_ANIMAL), "survive ": (150, globaltext.PC_FIRST_TIME_WILL_TO_SURVIVE)},
"Pick_pocket ": { "excuse ": (200, globaltext.PC_FIRST_TIME_MAKE_EXCUSES)},
"Lock_pick ": { "find_lock_traps ": (100, globaltext.PC_FIRST_TIME_FIND_LOCKTRAP), "lock_trap_trick ": (200, globaltext.PC_FIRST_TIME_LOCKTRAP)},
"Technic ": { "stronger_armor ": (300, globaltext.PC_FIRST_TIME_ARMOUR_IMPROVEMENT), "tuning ": (400, globaltext.PC_FIRST_TIME_FAHRZEUGE_GETUNT), "stronger_armor_parts ": (200, globaltext.PC_FIRST_TIME_ARMOURPART_IMPROVEMENT)},
"Speech ": { "offend ": (100, globaltext.PC_FIRST_TIME_INSULT), "increase_moral ": (200, globaltext.PC_FIRST_TIME_IMPROVE_MORAL)},
"Medicine ": { "specialisation_light_wounds ": (150, globaltext.PC_FIRST_TIME_LIGHT_WOUNDS), "resuscitation ": (800, globaltext.PC_FIRST_TIME_RESURRECTION), "alternative_medicine ": (200, globaltext.PC_FIRST_TIME_ALTERNATIVE_MEDICINE), "psychology ": (200, globaltext.PC_FIRST_TIME_PSYCHOLOGY)},
"Find_water ": (100, globaltext.PC_FIRST_TIME_FIND_WATER),
"Drive_vehicle ": (500, globaltext.PC_FIRST_TIME_DRIVING),
"Steal_item ": (150, globaltext.PC_FIRST_TIME_THIEVERY),
"Gut_animal ": (50, globaltext.PC_FIRST_TIME_GUT),
"Cook_meat ": (50, globaltext.PC_FIRST_TIME_COOK),
"Open_look ": (100, globaltext.PC_FIRST_TIME_OPEN_LOCK),
"Defuse_bomb ": (400, globaltext.PC_FIRST_TIME_BLASTING_COMPOSITION),
}