I'm trying to combine a rag and a bottle of booze. At Butch mechanic 85. Just stuff back into inventory. No signal "bad kombineyshn ". And there is no product. Do I need to create a Molotov cocktail swing explosives?
Unknown, answer to:
UP1347 Of course, you need talent 'Create explosives ' ... But in the knowledge base and written http://fall.pro-d.ru/db/weapon/throw/molotov_cocktail/
Well, there is much need to pump. A fry, LCC gather and sit in the car can be at any level. Okay. Now I have another question: fatigue group (by the way, it is only found in the group, the group took Henry because he was tired with all five minutes), what effect? Persians just complain, they say "down valyus ", and no figures are not reduced, did not fight worse.
Unknown, answer to:
UP1347 Fall over time attributes. In scripts (rest.py) explain everything, but there is a hefty process (or whatever it's called in the correct programming?), And I did not this time to insert here.
Briefly describe in Russian ...
If you do not rest 36 hours, then go down to -2 atribudy, skills, 10%;
48 hours - attributes - 4, 30% skill, and even health decline of 0.7 times;
56 am - attributes -8, -50% skills, health * 0.5;
60 hours - all the horror that happens, I can not even understand what is written ... Here (excerpt)
if awake> = timerepr.time ( "60:0:0 "):
"" "60 + Stunden Charakter Health geht auf 1 Punkt, er wird
ohnmG ¤ chtig und bleibt es fGјr 12, Spielstunden,
anschlieGџend ist er voll ausgeruht "" "
changed = False
for char in system.get_pcs ():
objects.set_attribute (char, "unconscious_subtract_hp ", False)
objects.destroy (char, unconscious = True)
changed = True
if changed:
data ( "rest "). unconscious_start = system.get_mission_time ()
msg (True, globaltext.REST_FATIGUE_WARNING_4)
system.notify_global_timer ( "fatigue_unconscious_timer ", 30 * 1000)
system.update_ui ()
Check if you wish. I assume that the effect of fatigue is generally irreversible, or group itself will stay right ... perhaps, Sergey A.Zhukov clarify.