Guest, answer to:
Sergey A. Zhukov And god bless ... :) Kick (Mr. Fargo, nac .. if you cheat with the new W2 and T - I know there are many people who will go looking for you in America ...
VagabonD, answer to:
Guest Kick it just god ...
Squadron 42 has collected 12 lemons dollars from around the world. Though it's not the end of the world but sturdy kosmosimov was not very long ago ...
Guest, answer to:
VagabonD watch out there for me personally some interesting games. But, unfortunately, has to be noted that the overall trend still is - the promise is, and with the implementation of all somehow worse :). definitive conclusions on the prospects to get through to the normal game can be made after the completion of major projects like the aforementioned Wasteland 2 and Project Eternity.
Guest, answer to:
Sergey A. Zhukov Game development team is not news
VagabonD, answer to:
Guest For me, there will be of interest mainly Squadron 42. Well it makes the creator of the classic kosmosima himself Chris Roberts, author of Wing Commander. :) But the fact that less and less product is quality - is undeniable.
Game Trailer have a physics engine but my geme not have
VagabonD, answer to:
Guest Not everything you saw in the game trailers made it into the release, even into fan patches like the ones we mostly play :) Alas, the physics engine was one of those things that never saw the light of day ...
My game is not physics engine
VagabonD, answer to:
Guest Umm, man, what did you mean to say here???
I'm trying to understand what does he have something :)
Guest, answer to:
VagabonD Like what? :) Alien seen in the video physics, but the game does not throw hammer columns complaining ... :)
answer to
OK.
Around the middle of the script object_events.py:
inside_pocket_items = ["SET_RED_SHARD", "SET_STAPLE_GUN", "SET_TOOTHBRUSH", "SET_GAME_JOY", "SET_GARLIC_PRESS", "SET_WIRE_WHISK",
"SET_SMALL_SAND_SHOVEL", "SET_MULTIPLE_SOCKET", "SET_BROKEN_POCKET_CALCULATOR", "SET_SMALL_PICTURE_FRAME",
"SET_PLAYING_CARD", "SET_BRUSH", "SET_DUCT_TAPE", "SET_WATERTIGHT_RING", "SET_LIGHTER", "SET_LASERPOINTER",
"SET_SHORT_NAILS", "SET_RAGS", "SET_STETHOSCOPE", "SET_LONG_NAILS", "SET_CRANK", "SET_PLIERS", "SET_BULLET_CASINGS", "SET_LIGHT_BULB",
"SET_RASP", "SET_RIVETS", "SET_DICE", "SET_FUSE", "SET_BOTTLE_OF_HOOCH", "SET_BATTERY", "SET_HAIR_SPRAY", "SET_WALTER_PPK",
"SET_BERETTA_92F", "SET_DESERT_EAGLE", "SET_SPECIAL_38", "SET_GLOCK_21", "SET_HEGRENADE", "SET_FRAGGRENADE", "SET_MOLOTOV_COCKTAIL", "SET_THROWING_KNIFE", "SET_SHURIKEN", "SET_DART", "SET_BRASS_KNUCKLES", "SET_KNIFE", "SET_BIG_KNIFE "
"SET_MACHETE", "SET_AMMOPACK_7_65_MM", "SET_AMMOPACK_38", "SET_AMMOPACK_44", "SET_AMMOPACK_357", "SET_AMMOPACK_9_MM",
"SET_AMMOPACK_50", "SET_AMMOPACK_45", "SET_AMMOPACK_50_BMG", "SET_AMMOPACK_5_7_MM", "SET_AMMOPACK_4_6_MM", "SET_MEDIPACK_SMALL",
"SET_DRUGS_PILLS_01", "SET_DRUGS_PILLS_02", "SET_DRUGS_PILLS_03", "SET_DRUGS_PILLS_04", "SET_DRUGS_VIALS_01", "SET_DRUGS_VIALS_02",
"SET_DRUGS_VIALS_03", "SET_APPLE", "SET_BREAD", "SET_CARROT"]def get_random_item ():
"" "Called to randomly choose 1 out of 50 items.This is used for the talent "inside pocket".if, for example, do this:
SET_SPECIAL_38 -> SET_BIG_BAG
SET_AMMOPACK_38 -> SET_COIN_CELL_BATTERY
this will solve the problem in the case of talent, "humor"? (I do not want to develop the pockets of traction character in full if pocket items from a pelvis are drawn randomly and for humor and for theft)