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26.05.2012 11:48 Guest
The Ratskulls' Drug Lab has a car but The map does not mark
Sergey A. Zhukov, answer to: Guest
I have already answered this question many times and we are specifically taken out ways to address the section frequently asked questions !
25.05.2012 08:49 Guest
Casa Verde pharmaceutical factory and a car
24.05.2012 05:40 Guest
Hey, I am a Chinese, very happy to communicate with you, you did not expect so soon reply me, you also see my sentence is translated, is" Baidu" translation, not "Google", thank you for your answer!!
Sergey A. Zhukov, answer to: Guest
Glad to help! I myself was in Beijing three weeks ago with friends. A beautiful city and country! Glad to meet you!
24.05.2012 05:28 Guest
" Mike Ballins" to this place, how to go? Who knows to tell me, I will be very grateful to you!!
Sergey A. Zhukov, answer to: Guest
Hello! I already wrote about it again - in New Sefford, it was necessary, in conversation with Tiberius (the type with a time machine), select the phrase: "Quite frankly, this is pure madness! ", Then he and cosmonaut talk about living in the capsule in the location "Mike Bellinz ". In most locations there is nothing interesting. (This is a translation of Google, is actually a phrase in English might sound a bit different!)
24.05.2012 04:26 Unknown
Oh, and as yet understood this time "10 * 60 * 1000.0 "? ... it is generally much? ... please tell me =)
24.05.2012 04:22 Unknown
If comfort, it can be robbed of his miserable corpse. But at the very end of the game, it makes no sense, since there is no continuation, and enemies no longer.

Further, the issue probably only for Sergey A.Zhukov 'a - very knowledgeable. Logically it would even be an endless appearance of new hunters in the Labyrinth and the Desert Monks in their territory. If the array

# # # SPAWN Animals # # #
data (). SpawnAnimalsSpawned = False
data (). SpawnAnimals = [ "WOLF_1 ", "WOLF_2 ", "WOLF_3 ", "WOLF_4 ", "WILDHUND_1 ", "WILDHUND_2 ", "WILDHUND_3 "]
data (). Timer_SpawnTimeChecker = 666
data (). Timervalue_SpawnTimeChecker = 10 * 60 * 1000.0 * hour_real_to_game

write npc this will work? ... or how to make them appear again so you can still wander through the game after the end of the story?
24.05.2012 03:55 Guest
Sorry, bad read - it is obvious that "only in dialogue " and "evaporates " means that more opportunities will not steal - the question was withdrawn.
Thank you again.
Development by Sergey A.Zhukov 2007-2012